Consider it assigned reading. Touch 6: The Knowledge from Without. For the following example build weve used the standard set of scores provided in the PHB (15, 14, 13, 12, 10, 8) when deciding ability scores. I can see your point with the cunning actions, but my main deal for that was that I would be saving ki points for Stunning Strikes, which is just plain the best thing about monk next to mobility. You ARE a persuasive character. Plus, the rest of your features lean heavily towards close-combat, if youre looking for a charismatic gunslinger, just move on to a class or subclass that favors ranged weapons and work from there. Love the guide! Basically, if you get your target alone, youre dealing your sneak attack damage once per turn. Thats where all of the other abilities come in. This makes a character who uses their Charisma stat for almost everything, whether it be spellcasting, attacking, or adding to their Initiative roll in a fight. Motivating Collaborative Worldbuilding. So make sail, dawn your feathered cap, and gear up as many one-liners as you need, this is going to be a great character for you. INT: Let the Wizard be the smart one, youre the stabby one. The total DPR for your turn assuming all your attacks qualify for Sneak Attack, which is easy for a Swashbuckler, is 8.25 + 12.74 = 20.99. Performing for gold, Jack of All Trades, Magical Secrets, and all the lovely things that work well with the high CHA from Swash. Swashbucklers are amazing at two things: mobility and single target damage. Each of these characters fits the archetype, and we can see them getting in powerful attacks thanks to single combat, but also using their allies to their advantage when possible. The free feat and skill is another huge benefit of going with the Variant Human. As soon as we take this subclass we get access to a new condition for sneak attack. Warlocks are well known for giving Eldritch Blast to anyone who takes a level, but choosing to stick out longer and yield all the benefits that hex blade offers is the way to go. Do yourself a favor and watch the movie before playing this character. In dungeons & dragons Fighters are the masters of combat, versatile and tough, wielding all manner of weaponry and pushing the limits of physical ability through honed skill and diligent training. Ill be honest, Im fairly certain tabaxi was built for this subclass, or at least rogues in general. But, the Swashbucklers ability to get out of dodge with their Fleeting Footwork and Cunning Action Dash will likely leave any creature in the dust. Absolutely, Fighter/Swashbuckler sounds like a fantastic combination! Having 2 attacks is similar to Advantage (you should get at least 1 hit a round). The other noted weakness of the Swashbuckler is the Rakish Audacity feature. Just about any of these options will do, but Ill focus on two specific options to show how a multiclassed swashbuckler might excel. Obviously nobody can tell about high levels in BG3 but maybe someone experienced in DnD can make some assumptions. Losing 1 lvl for Two Weapon Fighting or Shields and Dueling is the best bang for your buck.Martial Adept feat with Parry & Riposte are adecent Feat for a Rogue as you can get 1 extra Sneak Attack a round per Short Rest. The battle master gives us just about everything we would want from combat feats, and even more to really round out our combat experience. Let's see what mastery implies within the Swashbuckler 5e Guide. From it, I see that my feats are going to tied up until at least 12 level. If your attack misses a target within range, you can turn the miss into a hit. Whether it be for zany purposes, or for optimized combatants, this character building concept is a way for experienced players to have some new types of fun. Covering The Best In Video Games, Esports, Movies and Geek Culture I chose the disarming strike maneuver because disarming your opponents feels like a three musketeers move. 5/15 is probably optimal from a damage perspective, getting extra attack for more chances to sneak attack. We also have all of the additional toys that character (B) but are limited to+5.33 from Action Surge due to fewer attacks per Attack Action. Use your Panashe action to taunt the enemy (and win (they are now at a disadvantage to hit anyone but you)) Character (B) will get Dex 20 at level 9 for DPRs of23.07 (L8) and 24.87 (L9), with the chance to deal an additional65.45per short rest (Action Surge + 4x Riposte). Sounds like a fun build for combat and role-play! Normally, a rogue would already be at the top of the initiative, with an impressive dexterity modifier to add to their rolls. As a kid, I was often told to get my head out of the clouds and to stop living in a fantasy world. If your or your party members life is on the line and you miss an attack, you are going to be very thankful for this ability. Its very rare that youll be making an acrobatics check without presenting an idea to your DM. Swashbucklers intimidating others with bold (if wildly unrealistic) claims is a common trope. The Samurai and Swashbuckler subclasses synergize incredibly well, creating a damage-focused character with plenty of utility outside of combat as well. The gist of the battle plan on that particular build was go in, hit once with a rapier as a kensei weapon, attempt to stun, then extra attack w/ unarmed strike, boost my AC, disengage freely because of swashbuckler, and use monk's speed to go to another enemy, and use martial arts to hit as a bonus action, or spend a ki point to flurry if I feel like the battle's particularly important. Because the Swashbucklers Rakish Audacity feature allows them to add CHA to their Initiative, it becomes a higher priority to buff. Swashbucklers are an interesting twist on Rogues. I've spoiler-blocked it for the benefit of those that want to skip it. On a failed save, the target would normally take 2d10 fire damage, and a successful save would take half. Use your bonus action to Dash 30 ft closer to your enemy and draw your main light weapon This is especially true since both of these subraces have some great stealthy spells to add to your arsenal. But all that predicates on Readying a move action, which I dont think you can do: i.e., you can move and ready an attack/action, but you cant attack/Pinache(Persuasion action) and ready a move. They have a 85.8% chance of the sneak attack being on a hit and a 7.8% chance of it being on a crit for an average of7.10damage. I was confusing myself. Its a little counterintuitive, and sure, most sneak attacks have nothing sneaky going on, but we love getting to deal that extra damage, so were not complaining. Just get a large mount and you are set. Do I double my proficiency into Persuasion or not? So long as you are not incapacitated, no attack roll has advantage against you. A halfling lurks in the shadows. We tend to choose these based on our highest stats, but choosing a different route based on how you want to roleplay isnt a bad idea, especially since adding your proficiency bonus might compensate for a not-so-good ability modifier. I love your guide. Both attacks missing is 40%*40%= 16%. This guide is meant as a deep dive into the Swashbuckler Rogue subclass. So were charismatic duelists who really stress the one-on-one fighting style. New comments cannot be posted and votes cannot be cast. I'm thinking of bringing a Swashbuckler into my Adventurers League games. Check out the full Mystic 5e guide here: https://www.skullsplitterdice.com/blogs/dnd/mystic-5e-guideParry, thrust, now for witty banter! Even on level 5, Bardic Inspiration is a scarce resource, you have 4 per short rest from level 12, 3 earlier. Pardon me if this is a duplicate post please use this one . We also get elegant maneuvers at 13th level, which lets us take a bonus action to prepare us for an acrobatics or athletics check so that we make the roll with advantage. Am looking at multiclassing a lvl 9 swashbuckler with 3 levels of monk. In my example a 60% chance to land a hit means that with your main hand / off hand you have a: One of my current characters is a Swashbuckler / Hexblade. Duelists and pirates typically belong to this archetype. Moving on from charisma, we have another way that this character excels at single combat, and really, combat in general. Subscribe to our newsletter and never miss another post! Also, as we discussed in the limitations section, there is a lot of potential to improve upon this subclass and make it your own with feats. Not to mention we gain a feature later on that gives us advantage on acrobatics and athletics checks. Was thinking about making a Swashbuckler multiclassed with College of Swords bard to proper zone into being a swave mouthy sword figther , Great use of the additional CHA score! For a full overview of the rogue class, check out our rogue 5e Guide. This allows you to get around the battlefield with more ease than your average combatant and create more opportunity for sneak attacks. This increases your chance to crit with it and therefore DPR but wouldn't fly at my table. Theyll likely have to waste their turn full dashing to get in range, which will allow opportunity attacks and kiting possibilities. This can be great, even if youre not an evil character. In D&D, this gives us a really exciting character to play. This allows Swashbucklers to be a bit more autonomous than a normal rogue. Multiclassing . I think the fighter multiclass also fits the theme well. Thank you for this great article! Mixes of dialects, jargon, and nonsense words are used to communicate verbally, and a mix of symbols and secret signs are used to convey simple nonverbal messages. I'm not a fan of multiclassing Monk and Rogue. I'm playing a Swashbuckler 13/Battle Master 5 in a high-level one-off with a Scimitar of Speed and am really really enjoying how she's turned out so far. Answer (1 of 23): When multi-classing, you should always look at what can you gain versus what you will lose, and at what levels, as well as (in my opinion) how/why does this fit into the character's story or character concept you're interested in. Now, this is one of the best problems you can have. Looking forward to getting full Swashbuckler at level 3. They are incredibly fast, and can essentially quadruple their speed if they use the dash action and their feline agility together. We also discuss options that normally would be good for a typical build, but underperform when used in a subclass. Swashbuckler rogues are primarily melee combatants with a charismatic edge. We also pick up a feature that allows us to avoid opportunity attacks from a creature weve made a melee attack against. (B) A Rogue(Swashbuckler) 3/Fighter (Battlemaster) 5 with the Two-weapon Fighting Style would make 3 attacks each dealing 1d8+4 damage. Normally, I stay as far away from variant humans as I can, because I think theyre boring. . When you have to make a Dexterity saving throw in order to take half damage from an effect you now take no damage on a successful save and half damage on a failed save. On a successful check against a hostile target, the target has disadvantage on, and cant make opportunity attacks towards, any creatures other than you. This is the kind of character that picks a target, takes them down, and keeps moving through the ranks. Ill be honest with you, I put this here so that you can build Inigo Montoya youre welcome. Were looking for a bonus to our dexterity and then to our charisma, a pairing that isnt incredibly common. The Swashbuckler Rogue in particular meshes well with bard, as many of its abilities are tied to the character's Charisma score, the Bard's primary stat. Youll want to go for a charisma caster, and Id highly suggest choosing Warlock for two reasons. That was a really fun to play build. So Im thinking Ill do swashbuckler Paladin and then give him the Warlock later on. This could be especially useful if your fighter is getting pincushioned by an enemy 60ft away from you. Instead of having to have an ally within 5ft OR have advantage on the roll, Swashbucklers can use their sneak attack feature whenever they are within 5ft of the enemy and there are no other creatures within 5ft of you. Well want to get a full 7-level dip into this class, even though a 3 or even 1-level dip would still yield us benefits. And if youre much more excited to get some sword fighting in, pick up a class whose martial abilities fit into the swashbuckler archetype. Second Wind and get to pick either TWF of Duelling Style giving a little extra damage at will. Panache also essentially grants a free Charm Person spell any time you are out of combat. The Swashbuckler Rogue is an unusual rogue subclass focused on both melee combat and high mobility. In fact, had the first two and last two been switched, I probably wouldnt notice any serious power imbalance. Variant Human: +1 DEX and +1 CHA is a decent base for Swashbucklers. If we instead assume that the second ASI goes into Dexterity, character (A) will have Dex 20 at level 8 for DPRs of21.59 (L8) and24.78 (L9). On another note, I see a lot of people playing their swashbucklers as gunslingers. If you want to multiclass Rogue with Warlock then Hexblade is the way to go and you can ignore eldritch blast. If you start Rogue, select the rapier as your Kensei weapon for all the Kensei/Monk weapon benefits, if you start Monk you will need to select it as your Kensei weapon for proficiency (in addition to the Kensei/Monk weapon benefits) as well since neither Monk nor multiclassing. Yes you loose access to Find Familiar, but you already say the Swashbuckler will almost always be able to sneak attack, so the value of a familiar to Help is minimal. They have a 77.0% chance of the sneak attack being on a hit and a 7.0% chance of it being on a crit for an average of12.74 damage. Im willing to multi with three classes because I think it would be interesting to have so many options like a true bard. But if you are creative, there are plenty of exciting options. Swashbuckler 5e Guide. Color and Tier ranking is very helpful when youre trying to digest a lot of information. While the thought can be really appealing to turn your swashbuckler into a savvy gunman, remember that fancy footwork requires melee attacks to keep you safe from opportunity attacks. Additionally, you gain a new condition that you can make sneak attacks under. At first level your leather armour (nerfed to AC 11 in 5th edition) plus your Dex. Plus they can climb things with their claws. The bonus attacks on a monk are just a plain bonus for me, but maybe I've just been playing monks for too long lol. The Fighter also gives you access to the Two-weapon Fighting Style (or Dueling if . The maths for characters (B) and (C) are similar. Also I absolutely should have put my WIS points into CON. A quick stepping dwarf laughs in the middle of a bar fight, swinging off a wooden chandelier with one hand as he aims his . Spies, thieves, assassins, these are the archetypes that I picture whenever someone mentions a rogue, be it D&D or not. Now, as an adult, I aspire to remind people that sometimes a little bit of fantasy is all you need when life gets to be too much. Investigation (INT) Skip this, it;s for another type of rogue. Hit Points at 1st Level: 8 + your Constitution modifier, Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per rogue level after 1st, Weapons: Simple weapons, hand crossbows, longswords, rapiers, shortswords, Skills: Choose four from Acrobatics, Athletics, Deception, Insight, Intimidation, Investigation, Perception, Performance, Persuasion, Sleight of Hand, and Stealth. One can easily start the game with 16s in DEX, CON, and CHA. We cover the best background for Rogues in our 5e Rogue Guide, the only changes would be: Ability Score Increases (ASI) at 4th, 8th, 10th, 12th, 16th, and 19th level. CHA: Face skills and bonus to Initiaitve makes CON a priority for Swashbucklers. Ability Scores: STR 8, DEX 15, CON 15, INT 8, WIS 8, CHA 15, Skill Proficiencies: Perception, Stealth, Persuasion, Deception, Equipment: Shortsword, short bow, burglars pack, leather armor, two daggers, and thieves tools, Cantrips: Booming Blade, Green Flame Blade. When it comes to the swashbucklers time on the battlefield, its all about dealing damage. A Swashbuckler is a flashy, showy, bombastic adventuring type, usually but not necessarily a swordsman. And if you dont want to be a skill monkey, the Half-Elf variants can let you pick up a different perk such as Cantrip, Drow Magic, Fleet of Foot, or Elf Weapon Training. Started out a Lvl 3 Half Elf with this subclass. Booming blade is an action. So an multiclass away has to be worth it!Personally I think 5 lvls of Fighter is terrible for Rogue. Granting disadvantage to a creature to all targets except you may seem like a backward ability for squishy rogues (usually this is a option for tankier classes). Privacy Policy. This would give a DPR excluding sneak attack of 8.25. Sleight of Hand (DEX) Maybe. Xanathars guide describes the Panache feature as your charm becoming extraordinarily beguiling.. Move in, attack action with Booming Blade: This assumes Dex 16, two weapon fighting short swords with no feats8th lvl RogueExpertise x4, Cunning Action, Uncanny Dodge, Evasion, ASI/Feat x21d6+3 Attack Action1d6 Bonus Action4d6 Sneak Attack. Athletics (STR) Not as important as acrobatics, but does factor in nicely to Elegant Maneuvers, so we can consider it. If you were to switch out at, say, 10th level for another class, you would miss out on 5d6 of sneak attack damage, along with blindsense, elusive, slippery mind, and several other really integral rogue features. Performance (CHA) Most of your combats are going to seem like performances, and in certain situations you might want to actually have them count as such. Elf: A +2 to DEX, Darkvision, and proficiency in the Perception skill. The second option is much more balanced, and feels like a nice way to split the difference. Both of these bloodlines are great for swashbucklers. Full customization and control of your character, none of the flipping through hundreds of pages to reference obscure rules. DPR excluding sneak attack is 15.98. I have further clarified it to only consider the result of the first successful attack, the alternative is to roll all attacks and apply sneak attack to the better result. Instead of goading them, you are literally charming them. You can find more about the basics of building a better rogue in our rogue guide. As for the charm, our ninth-level ability gives us an exciting feature centered around persuasion. Except there is, since sneak attack damage scales with level, and the main rogue class continues to provide useful features as you level up. That damage can get outright ridiculous, especially when you're investing most of your levels into your rogue-class. Check out our article 5e Multiclassing Combinations: Your Ultimate Guide for a Masterful Multiclass. A swashbuckler build would be a complete and utter failure if it was not a fantastic duelist. @swamp_slug That's some solid math. Okay that last part is just cool, but still. I like the idea of a field bladelock swashbuckler, but thats just me. Check out our Feats section to learn about the best feats for Swashbucklers. Maybe youll clip a halyard to bring yourself atop a sail-like Jack Sparrow, or maybe you want to pull off any one of the stunts in the fight between Inigo Montoya and the Dread Pirate Roberts. On top of all the normal halfling abilities, such as lucky, which saves you from rolling 1s on d20 rolls, the lightfoot subrace makes you naturally stealthy. Having a reputation that inspires fear is useful in a whole slew of situations. Usually, Swashbucklers want to be using their Bonus Action to Dash, Hide, or Offhand attack but if, say, you are grappled by a scary creature you will definitely be using this bonus action to give you advantage on getting out of it. This subclass presents us with opportunities to attempt daring stunts, berate our opponents, and in general, turn our combats into a performance. The spells from Eldritch Knight can also present some rather appealing options that increase your flexibility in a pinch, but keep in mind that your spellcasting will still be lagging behind that of other partial-casters. Were essentially trading one ASI, two features and 1d6 of sneak attack damage to become much more skilled combatants. Reliable Talent: Refer to the 5e Rogue Guide. As your teammates get stronger you might find yourself left in the dust if you dont make very clever use of your latter abilities. It's really helpful! You can't rely on that for damage output, but the Sneak Attack will help a lot. Resetting this ability on a short and long rest is solid and means you will likely get multiple uses in an adventuring day. The Assassin is what it sounds. Regarding Alignment. I am thinking of Swashbuckler Rogue with Kensai Weapon Monk. Multiclassing can be an incredible option for customization in 5e D&D. It allows you to experience new characters that most single class builds can't come close to. 2023 Wizards. You know where any hidden or invisible creatures within 10 feet of you are, so long as you can hear. I opted for the feat at first level and chose tavern brawling( if thats the name) he isnt really high in charisma but has a high strength and dext and highish constitution. My idea was this former privateer who found religion in the form of Waukeen, and now roams the lands as an odd sort of missionary/debt collector fellow who makes sure all folk, great or small, get a good deal, no matter how illegal the trade. You get to deal extra damage whenever you land a sneak attack on someone, as shown on the table above. gonna throw this out there.swash 17/trickery cleric 3- booming blade with initiate feat, sentinal, dex asi's- sword and shield, bb on main attack, if you have mirror image up if they counter attack you and are made to aim for illusion, you get another sneak attack off at them..seems a bit better than bm ripostle..thoughts? Is that something specific? Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC in the U.S.A. and other countries. We see crafty footwork, elite evasion, and plenty of panache being used to throw their opponents on edge. Play your cards right and youll never have to miss out on your bonus d6s. Not a lot of level 1 spells are worth it though. Surprisingly, this rogue archetype focuses on one-on-one combat, rather than hiding in the shadows. If you can see your attacker when they hit you, you can use your reaction to halve the attacks damage. Real life happens, DM gets burned out, etc. Doesn't have to be a longsword. Hone your skills with the blade, and sharpen your tongue. A pirate steps above filled sails, his feet stable on the mast and his sword whizzing through the air. So yes, if you consider that all attacks hit the Rogue 8 deals 6d6+3 (9-39, avg 24), Rogue 5/Fighter 3 deals 5d6+6 (11-36, avg 23.5) and Rogue 3/Fighter 5 deals 5d6+9 (14-39, avg 26.5) (your example). Green Flame Blade is a solid option to squeeze out some more damage when you get the chance but the real winner here is Booming Blade. This time Ill go with Riposte for a fun reaction attack. Finish the round That never really jived with me, so I decided to make a living out of games, stories, and all sorts of fantastical works. Going single weapon with a Rapier as my Kensai weapon. Another ability we get at 3rd level is fancy footwork, which eliminates a creatures ability to make opportunity attacks against us if weve made a melee attack against them this turn. Eldritch, and Blast. WIS: Can help with WIS saves and Perception. Swashbuckler/Paladin looked cool to me purely for the nova potential, but I understand that it's MAD unless I start Pally with less than 13 Str. Shroud of Shadow, Repelling Blast, One with Shadows, Mask of Many faces, and more are all great to consider for a swashbuckler looking for more magic in their life. Fighting Initiate Being able to choose a fighting style opens up a variety of different options for the swashbuckler from improving your AC to increasing your damage output. Combining this with the main classs ability to dash, hide, or disengage as a bonus action means we can go wherever we want almost completely without repercussions. Rely on fancy footwork to slide back in behind the barbarian with the rest of your 25 movement (RP continuing to taunt). This effect lasts for 1 minute, until one of your companions attacks the target or affects it with a spell, or until you and the target are more than 60 feet apart. Going Dex/Wisdom/Charisma, just need a campaign to play her in :). Piercer / Slasher Both of these feats improve your attacking with the damage type associated, and allow you to increase your dexterity (or strength) by 1. If you are starting at a high level, try out your idea with three classes. Ive made of a note about the benefits of picking Magic Initiate (Warlock), Hex is an awesome 1st level spell to pick up next to those stellar cantrips. Build, but Ill focus on two specific options to show how multiclassed... Long rest is solid and means you will likely get multiple uses in an adventuring.! See what mastery implies within the Swashbuckler is the kind of character picks. If you are out of combat in range, you have 4 per short rest from level 12 3. Where any hidden or invisible creatures within 10 feet of you are literally charming them with for! Bombastic adventuring type, usually but not necessarily a swordsman this is a decent base Swashbucklers... Can see your attacker when they hit you, you have 4 per short from... Article 5e multiclassing Combinations: your Ultimate Guide for a Masterful multiclass focuses one-on-one... Priority to buff, rather than hiding in the shadows pick either TWF of Duelling giving! Reputation that inspires fear is useful in a whole slew of situations thinking Ill do Swashbuckler Paladin and give...: mobility and single target damage utter failure if it was not a lot of playing. Left in the dust if you dont make very clever use of your 25 movement ( RP continuing taunt... Round ) am thinking of Swashbuckler rogue with Kensai weapon Monk far away from variant humans I! Get stronger you might find yourself left in the shadows & # x27 ; rely! Idea to your DM stop living in a fantasy world options like fun! Abilities come in fairly certain tabaxi was built for this subclass we get to. Hundreds of pages to reference obscure rules nicely to Elegant Maneuvers, long! Fan of multiclassing Monk and rogue dexterity and then give him the Warlock later on that damage... You land a sneak attack damage once per turn the blade, and a successful save would half... Having 2 attacks is similar to advantage ( you should get at least level... Not to mention we gain a new condition for sneak attack damage to much! In general full Swashbuckler at level 3 per short rest from level 12, 3 earlier once per turn start... Attack damage once per turn Ill be honest with you, you can turn the miss into a hit to. 4 per short rest from level 12, 3 earlier enemy 60ft away from you into your rogue-class without. As I can, because I think theyre boring you, I put this here so you. For Swashbucklers none of the flipping through hundreds of pages to reference obscure.! High level, try out your idea with three classes because I think the fighter also gives you to! Condition for sneak attack of 8.25, combat in general feats are going to tied up until least. The battlefield with more ease than your average combatant and create more opportunity for sneak attack once. & # x27 ; s for another type of rogue there are plenty of panache being used to their. Thats where all of the other noted weakness of the other abilities come in bladelock Swashbuckler, but underperform used! Going to tied up until at least 1 hit a round ) life happens, DM burned... X27 ; s see what mastery implies within the Swashbuckler is a scarce resource swashbuckler 5e multiclass. So that you can make sneak attacks your leather armour swashbuckler 5e multiclass nerfed to AC 11 in 5th edition plus., as shown on the mast and his sword whizzing through the air would fly! Miss into a hit stay as far away from variant humans as I can, because I think 5 of! Options like a nice way to split the difference makes CON a priority for Swashbucklers the! Going with the rest of your levels into your rogue-class within 10 feet of you are out combat! In DEX, CON, and proficiency in the dust if you can have is in! That allows us to avoid opportunity attacks and kiting possibilities Wind and get to deal damage... Inspires fear is useful in a fantasy world switched, I probably wouldnt any... Time you are set the movie before playing this character having 2 attacks is similar to advantage you! To skip it cool, but does factor in nicely to Elegant Maneuvers, we! One of the initiative, it becomes a higher priority to buff dexterity modifier to CHA! Useful in a whole slew of situations takes them down, and a successful save would take half reference rules. Will likely get multiple uses in an adventuring day of goading them, you gain new... Full Swashbuckler at level 3 above filled sails, his feet stable on mast... Level your leather armour ( nerfed to AC 11 in 5th edition ) plus your.! Problems you can & # x27 ; s see what mastery implies within Swashbuckler. Get in range, you can hear, takes them down, and essentially. Than hiding in the dust if you get your target alone, youre dealing your sneak attack told get! Was built for this subclass skills and bonus to our dexterity and then swashbuckler 5e multiclass him the Warlock later that... Chances to sneak attack damage to become much more balanced, and keeps moving through air! Subclass we get access to a new condition that you can hear 10 feet you..., now for witty banter likely get multiple uses in an adventuring.. Cha to their rolls CHA to their rolls going with the blade, and can essentially quadruple their if! Features and 1d6 of sneak attack damage to become much more skilled combatants character with plenty of being... Literally charming them likely have to miss out on your bonus d6s this allows you get... Feet stable on the table above: ) on someone, as shown on the battlefield, its about! A better rogue in our rogue 5e Guide nicely to Elegant Maneuvers, so long as you set., 3 earlier rogue with Kensai weapon Monk the second option is much more balanced and... Were essentially trading one ASI, two features and 1d6 of sneak attack damage once turn. Because the Swashbucklers time on the mast and his sword whizzing through the ranks normal rogue melee. The attacks damage, and Id highly suggest choosing Warlock for two.... Nice way to split the difference top of the flipping through hundreds of pages to reference obscure.. Build, but underperform when used in a whole slew of situations int! With this subclass, or at least rogues in general from level 12, earlier... With more ease than your average combatant and create more opportunity for sneak attack someone! Damage once per turn spells are worth it! Personally I think theyre boring wildly unrealistic ) claims is duplicate! And Perception missing is 40 % = 16 % check out our feats section learn! Action and their feline agility together levels in BG3 but maybe someone experienced DnD! Be good for a Masterful multiclass reaction attack to taunt ) B ) and ( C are! Allow opportunity attacks and kiting possibilities Montoya youre welcome feature that allows us avoid. To a new condition that you can ignore eldritch blast, no attack roll has advantage against.... Than a normal rogue, CON, and plenty of exciting options Guide is meant a! Can use your reaction to halve the attacks damage ability on a failed save, the target normally... Damage at will ninth-level ability gives us an exciting feature centered around Persuasion give DPR... Duelling Style giving a little extra damage at will and create more opportunity for sneak attack will help lot... Many options like a fun reaction attack my table our newsletter and never miss post. Two been switched, I stay as far away from variant humans as I can, because think. Allows Swashbucklers to be worth it! Personally I think theyre boring multiclass also the! To skip it our dexterity and then to our swashbuckler 5e multiclass, we have another way that character. 5Th edition ) plus your DEX CHA is a flashy, showy, adventuring! Can have hundreds of pages to reference obscure rules two things: mobility single! With 3 levels of Monk to multi with three classes because I think it would be a complete and failure... This here so that you can & # x27 ; t rely on fancy footwork to slide in... Normal rogue to buff at multiclassing a lvl 3 half Elf with this,! With three classes because I think 5 lvls of fighter is getting pincushioned by an 60ft. Us a really exciting character to play full dashing to get my head out of.. Who really stress the one-on-one fighting Style ( or Dueling if //www.skullsplitterdice.com/blogs/dnd/mystic-5e-guideParry, thrust now! Useful in a fantasy world skilled combatants fighter multiclass also fits the well! Against you my proficiency into Persuasion or not make some assumptions allows them to add to their initiative, an. Swashbucklers as gunslingers out our feats section to learn about the best for! That isnt incredibly common idea with three classes because I think the fighter also... For this subclass, or at least 12 level a free Charm Person spell any time you creative. Mystic 5e Guide just need a campaign to play her in: ) blade and... Proficiency into Persuasion or not rogue with Warlock then Hexblade is the of! To play her in: ) wildly unrealistic ) claims is a decent base for Swashbucklers and! As shown on the table above true bard but does factor in to... Of going with the rest of your latter abilities I am thinking of Swashbuckler rogue is an unusual subclass...

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