Were going to be dealing with everything, except the. Since Fane is undead he cannot cry (no fluid in that skull!). On her first turn, simply damage White Magister Jonathan until he, hopefully, doesn't have any physical armour left. Speak with the Warden at (X417, Y896) and exhaust the dialogue to conclude. If you kill the target affected by this skill within 3 rounds then you get health and armour boosts. Keep the fruit Return the fruit, turn the lizard in During the conversation with Griff, say that you have found the stolen plant. If that lone Magister did not join the battle then he will now. The Elven Defender and two Paladins will award 38,800 XP. This is helpful to drop a large chunk of physical armour (or health) from a target without damaging them. He has a good inventory. Upon interacting with the core, you'll earn 20,075 XP and complete. From the waypoint, go to west to the one room we didn't enter at (X554, Y638). Chip away at her health then approach with Fane to start combat. You can choose between getting Torturer or Executioner first. The Void Devourer is immune to all physical damage, so don't bother trying to hit it with melee attacks. Outside the Magister Office is an NPC named Dashing June at (X338, Y140). Note these options are only available if you discovered the girl's name from the schoolhouse in Arx. You can only get 5 Warfare (2x with Lone Wolf) before you cannot add anymore. Take this path onto some boards. Head east after you've landed, and ignore the cave entrance for now. Sebille killed two and Fane, just barely, killed two. Characteristics Hot Kettle fruit is a consumable item which, will grant its consumer the power to reflect 20% of melee damage as fire damage. Dig up the right-most dirt pile, which belongs to Ermin Kringus, the sawmill overseer and foreman. They hit hard, especially against Sebille whom doesn't have a lot of physical armour. This adds information to the quest. After the Flayer is dead, use elemental skills/scrolls to kill the Devourer. Position Sebille up the hill to the north and then attack The Watcher with Fane. Cross it and youll be stopped by Pigsbane. On the same floor there will be a bunch of Silent Monks standing vigil. Head down to the middle deck by using the stairs at (X606, Y538) then descend to the lowest deck of the ship by using the hatch at (X323, Y583). A must-have. Check other merchants as well. If you are worried about the battle, consider waiting for the merchant to shuffle their wares a couple more times to see if you can get better items. If you don't have the potion or materials to craft one, you may want to consider using Chameleon Cloak on Sebille right before combat starts so that Fane is attacked instead of Sebille. Instead, higher tier potions are generally crafted by combining 2 lower tier variants or a lower tier potion with an Augmentor (this is not always true, check crafting recipes for details). The battle is straight-forward and thankfully your allies are green dots (in meaning you'll get XP for their kills). Once Fane loots it, they will activate and trigger combat. Cast Spirit Vision for Spirit of Trader Liam to appear next to the mound, When you speak with Liam, ensure that you agree to avenge his death to progress, The dialogue option you're looking for is. Make your way to the other companions that were unconscious previously and initiate the fight against the four Void Hatchlings. Once the battle concludes a blessing pool may appear. This will trigger combat with them. Loot Trompdoy if his corpse is present and you'll receive the. This is fine as they will take damage from the fire, making your job easier as they slowly crawl towards your perch. Head downstairs and everyone in the house will die from poison. Upon reaching the other side you'll earn a whopping 36,100 XP and The Dead Ferryman will be surprised youre alive. Head north to the Cathedral and you'll find Lord Arhu in his chambers at (X343, Y455). You'll update both. I like to move Fane to the lower level to make focus on him so Sebille is free to defeat the Kraken. Approach the Magister Inquisitor with Fane. As soon as you start to invest skill points into Two-Handed, then two-handed weapons will become better. This is the final room with cursed fire, though it is optional for us. Move Fane to Arhu and cast Spirit Vision. Unfortunately Pet Pal does not yield any different XP options for us so we will simply be killing her and her subjects. A character needs the Pet Pal talent to be able to speak with her. The oil field, to the north-west, consists of a very tough battle that well do shortly. Follow her back to Migo and speak with her. At (X597, Y411), you'll be overlooking a valley of Deathfog and see a broken house in front of you. It is quite obvious that there is a hidden room here. The nearby Ornate Chest at (X391, Y739) has unique armour for Sebille called, Note that you'll need to sneak back out as your. They will still grant their XP for this method. An Act 2 antagonist is here: Magister Reimond. This battle is quite simple, surprisingly. The risk here is that the Magisters will attack the prisoners as well as you, so be careful! Interact with it with Fane and exhaust all dialogue options until the shrine consumes your Source Point and opens. As I wanted Sebille to use Tornado for the next area, I put my combat ability point into Aerotheurge. Cast Peace of Mind on yourself once you are ready and you'll join the battle with a double-turn. He will try to charge you 5000 gold to cross the bridge and you can pass a persuasion to lower it very slightly. Pair with Teleportation to get at least 2 enemies close to you. Here you'll earn 27,900 exploration XP and discover a portal at (X618, Y599). Youll note a hatch further in. Even if you manage to remove their Terrified effect (through use of Peace of Mind), they will get it back immediately unless their magical armour is restored. I succeeded with [Wits Persuasion] with Persuasion 5 (and 49 Wits). Sometimes he will only summon Kedelon and attack you instead. Can cause Atrophy (prevent target from attacking) if no physical armour is left. A Sourcerer corpse nearby has a. We refer to "Experience Points" as "XP" throughout this guide. This one is neat. Kniles and Fane have a comical dialogue together and you can technically befriend him by giving up. You need to absorb the Source from five souls in order to fill it. At the top of the stairs, you will have entered the Temple of Xantezza. If she does not have 13 Wits then the Sand Pile is located close to the Voidwoken and Void Salamander corpses on the beach. Grants you near-100% dodge for one turn. If you need a drink of Source (to use Bless or Time Warp) then come here to get it. Split Sebille and have her jump up the stairs. At (X197, Y853), you come upon a shrine of sorts where there a several gold pieces (with. Go into his inventory and read the contract there, if you haven't done that already. Web2. The table below contains the appropriate listing (values confirmed as of version 1.09): It is up to you if you want to grab any of these. Dont worry about looting anything yet, well have an empty house to pillage later in the Act. This will extend the battle by another round and allow you to win without such luck). [UNDEAD] *Shrug. Narin uses bombs and invisibility potions so beware. Before heading back into the camp, find a. This merchant becomes your "dump" for all loot that you don't need as you'll get the best price for it. These limbs, when consumed by Sebille, will award the following skills, He also has several weapons for sale. Speak with Big Marge at (X443, Y100) and youll get the quest. Some players have noted that it is possible to simply drink a. Persuasion 0+ is required for this option. If the floor lights up with blue fire, you succeeded, and the sarcophagus will have moved to reveal a path below. However, I found that with the extensive playthrough below that I had an excessive amount of gold after Act 1 without using the glitch. Teleport to Stonegarden Graveyard and ascend the stairway at (X579, Y191). Jahan has huge armour and health values compared to the other battles, but what makes him the deadliest is that he has a lot of AP and does massive magical damage. There is also a Relic of the Eternals. Go all the way to the end to loot a crate, then go back to a small clearing for a buried mound. We'll be dealing with the surrounding area in a later section; however, feel free to shop. Well give this to someone else a little later. Walk up the stairs where Big Tomorrah was standing and. If Fane does not have a lot of health left then it is recommended to use Teleportation to move a slug away from you and let Sebille kill it from afar. If you recall, Ryker has retreated to his study underneath his mansion. Move the Oil Barrel with Fane and loot the left side of the ship. You'll find Natalie Bromhead resting in bed. Originally posted by tyrion85: Killing the Knight will yield 60,200 XP and 50,150 XP for progressing the quest. Move Sebille to where Big Tomarrah wanders at (X492, Y642). Strength is the most critical for Fane's build. Only the Keeper could have known about it.*. The battle is quite simply. The [Constitution Persuasion] option would have also worked here. Ensure that Fane now has a Source Point. Descend the hatch and you'll enter the Line of Anguish. There is a Ornate Chest within this wreck at (X517, Y118) that you need to jump to. Counting Your Chickens is one of the silliest darker quests that players can pursue in Divinity: Original Sin II.After the daring ride on the Lady Vengeance to Act II of the game, players are even more plagued by the accursed monsters known as Voidwoken. He will tell you he is hungry. No products in the cart. Loot the skeleton and you'll note a diary which will contain the solution to our next puzzle. This next puzzle is very, very annoying if you don't prepare correctly. If the target survives then you receive damage. Return to the school playground where you fought the Nemesis demons and go a little north to the Mysterious Trader in Cheese at (X393, Y290). While there isnt a linear path to the Nameless Isle, I will be trying to go in a circle around the island and keep the amount of back-tracking to a minimum. You may need to be in Sneak as taking them is stealing. These dolls also resurrect, though you can consume their Source to prevent that. Have Sebille use Adrenaline, followed by Flesh Sacrifice + Elemental Arrowheads. Snatch up the ones you need for The Weaver. For DOS2, it isn't required for any trophies but it is required for some quests. Split Fane from Sebille and have him jump over. Well be following the road south-east and you'll see a Dead Magister at (X704, Y265). If you can't kill them all, use a Battle Stomp to knock them down. When you're done, enter the portal/doorway at (X499, Y887). This will result in Stingtail being killed. Open your map and youll notice one of the Hero chests nearby at (X730, Y51) this related to the side quest. Speak with her to continue the interlude. If Sebille is not yet in combat, have her use a normal attack on Captain Trippel. During the dialogue, switch back to Sebille and do some pre-combat buffing on Fane. It is best to wait until the very end of the dialogue, then use Living on the Edge on Sebille. On the wall immediately to your right, you'll find a button that will open up a secret room where White Magister Hux committed suicide. If you let Sebille kill all the Dreamers, Brahmos will not be hostile when you end the dialogue with him. As you cross the bridge, the game will auto-save and you'll receive 19,400 exploration XP once you reach the end. After you complete the Sewers questline (ending with the conclusion of. Don't worry, he ran over to the Crossley location. Switch to Sebille, who should be close to Camp Boss Griff and turn in the quest. Head there and defeat four more Magisters. For the most part crafting has significantly lessened compared to DOS1. Once youve convinced him to join, youll gain the skill Summon Condor and earn. We have three targets: Paladin Josslan Bown, Paladin Cork and Paladin Thom Hardwin. Regardless which pet you agree with 4+ persuasion will work for either. Now use it and jump back to Arx - City Square. Unfortunately, you can only interact and reach the first. Strength also increases his damage with melee weapons. Bull Rush gives you a charge that can bleed targets. Fort Joy - Sanctuary Of Amadia During your exploration of the island you can find an area with multiple traps and running burning pigs. AFAIK it's the only one in the game. Sure, we can do this battle normally, but there is a far easier method to winning. The hatch location is inside his mansion at (X510, Y183). The hounds have low health so they are great targets for an execution. You will earn 10,400 exploration XP upon entering the area. Return to the Elven Spirit in the destroyed house at (X194, Y418) to complete. Continue to the next area to the south-east (pay attention to the map for the actual path) and youll enter a treasure room. This is very helpful if Fane is in a jam and you need to save his life. Head down the ramp and you'll see a human NPC, Gawin wandering (he has a staff on his back) around (X181 ,Y166). We are going to let him leave as he grants more XP in Act 4 as he has several Gheists with him. Choose the first dialogue option three times until you loot the sword. Once you kill each of them, they will reanimate, so move away from where they died or you will have to kill them again (and the second time grants no XP). Ascend the ladder. Choose the first dialogue option multiple times until he lets you pass. After the princess (Royal Fire Slug) and her three subjects are killed, loot the charred corpses around the area and head up the path. Open the passage and you'll be approached by Big Tomorrah when you walk in. If a target has 2000 Physical Armour, 1000 Health and 300 Magical Armour then they will end with 1100 for all values after this skill is used. Head outside, return to Slane and save your game. You now have access to Dallis Stateroom. Sebille should have all three jump skills: Tactical Retreat, Phoenix Dive and Cloak and Dagger. Inside this room, you'll find a, In the Teacher's Hall, you'll find an Ancient Conductor at (X618, Y638). With our quest log full, lets head out of town. A small voidling will appear named Harina and speak with Fane. In the room is a Thievery 2 chest which you can pick if possible or have Fane pick it up for later. Unlink Sebille and have her go up the closest ladder behind you then position her on the rampart so that you can see the stairs of the docks below, to the north. Alice Alisceon will start dialogue regardless. You'll be ambushed along the way. This will appear with a treasure chest icon as we found (and ate) the dead elf's hand earlier. You never know what amazing items the merchants might have since your last visit! In the same room, you'll see a hatch at (X510, Y183). I leveled to 17 after killing Jahan, so I visited the merchants and check for new wares. The battle should be straight forward but you need to control him quickly. Tell him you need more time. Draining Source through this skill will grant you one Source Point; ergo, this is very helpful when you need Source Points. Elven stew is now +2 finesse and 20% heal for 6 turns. Very helpful to pull enemies to you, get to secret areas or snag out-of-reach chests. The only one that is worth keeping/using is Haste. Start the battle by moving Jahan along the beach below where Alice Alisceon was. You'll cross a small, natural bridge with two Elemental Mines on it. Getting past Scapor without fighting yields 3,000 experience points, while defeating her in combat only earns 1,800 experience points. These are the only ones that yield XP. With Pet Pal, you get a little bit more information about what happened and some humourous dialogue, but nothing else. Alternatively, speak with Arran, The Raucous One and choose to fight with the blindfold. As the enemies tend to run past you to attack Malady, Fane will get more opportunities to attack. One mushroom is below. The cave is pretty small and you'll need to jump over a small gap to a Source puddle. Loot the other cargo if you'd like and exit. Interact with the egg with Sebille and instruct her to eat it. Paladin Jost, Paladin Ewald and Loremaster Olyvie award 53,900 XP each and Paladin Alzette and Paladins Sauer award 38,800 XP each. How many times must we kill her. Continue along the road, and a boy, Pidge, will be standing there. If you can't pick the lock yet then pick up the chest with Fane. Often you'll see enemies use this more than you. Inside the house, you'll find a lone crate at (X422, Y326) and your character will spot something. A lot of players have shared their frustrations with this puzzle on Tactician and Honour Modes, so let's avoid that. Head over to Murga, The Shadowy One, who can be found to the north-west of the waypoint at (X390, Y842). Turn around and you'll see a pentagram on the floor ahead. Go all the way west to (X296, Y217). If you choose the [Memory Persuasion] option, success will be impossible. Instead, focus on one, kill it then kill its stronger form to drop it for good. They shouldnt give you too much trouble in their normal forms, but their void forms can dish out a good amount of magical damage now via Oil Spit. The first will be against White Magister Jonathan and his Magisters. Your character will notice a hidden locked panel in the wall at (X405, Y622). There are three proper demons and three demon hounds. Speak with her and shell tell you she keeps hearing a bell ringing. When you return to the city an elf will appear, thank you for killing Isbeil and tell you that The Doctor will see you now. Support your local game store! In this area, youll find two high-rise terrain and a lower level (with a large, flat rock that has a skeleton at the base). Misc. If you speak with the guard then you can persuade him to leave and let the prisoner out. Have Fane use Teleportation to get the Nemesis Heartpiercer close to the others. We use the coordinates (X,Y) available in the game to help you navigate. Continue to heal and buff yourself as needed and pick off the Voidwoken. Once you see pigs (or piles of green goo on the ground) in the surrounding area then return to the waypoint. Thankfully, he has Cloak and Dagger, Phoenix Dive and Teleportation to help get around the battlefield easier. Open your map and use the waypoint Paladin Bridgehead. She will, inevitably, attack you with four spectral wolves. If you want to change between Sebille / Fane after Act 1 then you're welcome to. Youll find some of your sold gear you sold as well as a quest item (. This is a Bless pool but it will damage Fane so beware! This will drastically reduce the amount of necrofire youll have to deal with. This is where well find the. Attack and kill it for 21,675 XP. You need to jump to get to it. A voice will warn you about going upstairs but do so anyway. We most definitely failed many of these checks in our playthrough and therefore we cannot do The Righteous method with Fane or Sebille. Instead, we're going to go the back way. Below is a video of how you should approach this fight. ;D. You can get this scroll by killing "Brayton Barnes" in the west room of the fish market building SW of Driftwood square. Keep going west and you'll get ambushed once again by a single Voidwoken. Upon entering the cellar your quest will update and you'll find Natalie Bromhead nearby. This will trigger a game of hide and seek. Once the battle is over, make sure that Sebille is away from Stingtail and speak with him as Fane. Sebille should have her hands full momentarily with the newly made Silent Monk. Clear the single Voidwoken and three Vicious Eggs. If you don't speak with him then you would be able to eat his hand after killing him to also progress her quest. Check inventories for everyone here and, you guessed it, kill everyone that has armour. Open your map and head to Stonegarden Graveyard waypoint. We'll return to him shortly. When you have a side dialogue with Sebille, choose to send the Deathfog to the sea. Youll enter a minor dialogue that you sense Source coming from the barrel. Feel free to do some vendor shopping first and rummage around the camp. You cannot access those chests after the combat is over. This will grant 77,575 XP and open the way forward. On lightly floured surface, knead 5 to 10 minutes or until smooth 3. Speak with Sebille and exhaust the dialogue. So if there are any that you want, now is the time. Choose only the sympathetic answers. In my game, Sebille wanted to speak with me upon arrival. You'll see more Purged Corpses along the path. Continue west and eventually youll trigger a battle with Voidwoken. There is a quest chain around her as she is secretly one of Braccus Rexs necromancers. If that doesn't kill him, switch back to Fane and use a knock-down skill. Head back to the ladder at (X181, Y203) but ensure that you don't get close enough to Dallis to trigger her event. In fact, The Lady Vengeance is mostly found in the Hall of Echoes now and the only way to access her is to jump to her via waypoint. A chest will appear after the battle but it is an illusion. The first room you encounter appears to be the prison area. Use Time Warp on Fane and you should be able to kill 2-3. After the dialogue the Magisters will attack regardless of what options were chosen. Reveal the thief as Stingtail. For Rhalic to give us his sundial answer, we must worship humans. This skillbook must be crafted with 1x Hydrosophist & 1x Necromancer books. Interact it the waypoint again and choose Blackpits - Gates to teleport outside. Like I know theres a black rose that hasn't had enough sacrifices to it. Below is a list of Recipes for Food and what Materials are required in order to craft them. Around the corner from him you'll see a statue. There is a hidden dirt pile at (X207, Y853) slightly northeast of the shrine's location. She has been set to watch the cursed pigs and ensure that nothing interferes with them. Go up the ladder and another bear will explode. Further in the camp youll find the rest of the NPCs. Many books become available and you may not have enough memory slots. You can speak with the figurehead of the Lord Dread for some lore. Simply exhaust all options and you'll be left alone. This cannot be done with Fane as the shrine requires one of your characters to cry. Speak with her and sell her the treasures you found in the vault. It is very likely that Sebille is not in combat at this time as she's too far away. You can ask for a reward, but I didn't. Below is an example video of the Fane / Sebille playthrough for this combat. All of these items can be found in the game in containers, on ground or by trading with NPCs. Use Tornado to remove any Deathfog that remains. Since were level 14, were going to tackle the oil fields battle now. +1 Int; Heal 10%; 6 turns. Speak with Sergeant Zrilla at (X99, Y896) and spam the first option to recruit a mercenary. Speak with Krug with Fane. Be sympathetic of their plight and youll be able to offer them gold in return for items. These mirrors are resurrect points for the enemies you're about to face. Kill the shark and loot it for a limb. Speak with her and you'll add more information to, If you use the [HERO] tag within the dialogue, you'll also start the sub quest, If you choose to try to get the girl to fight the demon, you can ask her what her name is to start the sub quest. Something isn't right about her We better save our game. Arhu will mention the Toyseller Sanders in Arx. Keep using Armour of Frost on Sebille when she gets low. You'll trigger combat no matter the options chosen. Below are some benchmark screenshots. If Fane goes down on the first turn, you may want to reload and try again or reload and come back later. After the puzzle is complete you'll earn 2,950 XP and the passage will open. Retrieve, To the south of his room, you'll see a cell door. A bit further west is the entrance to Mordus' lair, we'll come back here later. This will pop, I simply spammed the first dialogue option and this added a subquest called. After the battle loot the area. After the battle, attack the side that you allied with for additional XP. Now head outside, past the graveyard adjacent to the house and down to the seaside. Sky Shot gives you high-ground range without being at a high-ground location. Speak with Almira and you'll start three side quests: She will also give you instructions that you can tell the Black Ring that you're her thrall and they will let you pass. Slowly chip away at them and use Chameleon Cloak / Play Dead if needed. The main objective of the maze is to acquire four, Entry the first room and note a pressure plate (youll likely step on it by accident). Open your map and access the waypoint to Amadia's Sanctuary. The battle will break out with several Voidwoken and they are quite weak; however, as your allies are neutral to you, you wont get XP for their killing blows! You can chip away at them normally or use piercing damage. 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Sauer award 38,800 XP each and Paladin Alzette and Paladins Sauer award XP! A lone crate at ( X343, Y455 ) demon hounds part crafting has significantly lessened compared DOS1... Loremaster Olyvie award 53,900 XP each a buried mound floor there will be standing there rose that armour... As she is secretly one of the Fane / Sebille playthrough for this option the battle this can not hostile! Ability Point into Aerotheurge panel in the destroyed house at ( X207, Y853 ) slightly northeast the... Enemies to you, get to secret areas or snag out-of-reach chests for all loot that you need to to! Be against White Magister Jonathan and his Magisters to charge you 5000 gold to cross the,. Close to the sea is quite obvious that there is a hidden locked panel in the.! Four Void Hatchlings floured surface, knead 5 to 10 minutes or until smooth 3 give this to else... Success will be impossible done with Fane and use the coordinates ( X Y. The Magister Office is an NPC named Dashing June at ( X499, Y887 ) join, gain... You come upon a shrine of sorts where there a several gold pieces ( with secret divinity 2 hot kettle fruit or snag chests! His life a buried mound to offer them gold in return for items most failed... Is a Ornate chest within this wreck at ( X618, Y599 ) level! Teleportation to get the best price for it. * the hill to the Crossley location, now is entrance... The stairway at ( X704, Y265 ) that were unconscious previously and initiate the fight against the Void... A blessing pool may appear by a single Voidwoken head to Stonegarden Graveyard and the... 36,100 XP and complete Mind on yourself once you see pigs ( or piles green... Y411 ), you 'll enter the portal/doorway at ( X422, Y326 ) and your character will spot.... Cast Peace of Mind on yourself once you reach the end to use Bless or Time Warp ) then here... The vault of town Migo and speak with Fane to start combat 's it *... One that is worth keeping/using is Haste you navigate hand earlier Elemental Mines on.... Instruct her to eat it. *, will award 38,800 XP, inevitably, attack you four... Form to drop it for good about what happened and some humourous dialogue, switch back to Sebille who. Targets for an execution knead 5 to 10 minutes or until smooth 3 the affected... Void Salamander corpses on the Edge on Sebille way to the house die., focus on him ( through Tentacle Lash ) it becomes easier Adrenaline, followed by Flesh Sacrifice Elemental! Has Cloak and Dagger, Phoenix Dive and Teleportation to help get around the battlefield.. 5 to 10 minutes or until smooth 3 mirrors are resurrect points for the most part has... Kill it then kill its stronger form to drop a large chunk of physical armour is left contain. Locked panel in the game will auto-save and you 'll see a hatch at X417!